IndoorDragon
Virtual Reality • Computer Vision
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Software Developer
I design and build immersive applications, computer vision tools, and interactive systems that connect digital environments with real-world performance.
My work focuses on virtual reality, real-time graphics, and simulation-driven solutions for training, creativity, and human–computer interaction.
Featured Projects
Head Tracked View Assist Blender Add-On (Computer Vision)
A real-time computer vision system that tracks head movement to create parallax-driven viewport interaction in Blender, demonstrating applications of pose estimation and spatial input for 3D workflows.
[View Project → /dev-projects/]
Harmonica Simulator Augmented Reality
An interactive musical instrument simulator built for Oculus HMD that translates natural motion into real-time audio output. Designed to explore expressive input, low-latency interaction, and standalone performance on mobile XR hardware, the project demonstrates how virtual reality can support creative expression.
[View Project → /dev-projects/]
Virtual Reality Showcase (In Development)
An immersive VR application built in Unity exploring interaction design, physics-based environments, and standalone performance optimization for modern head-mounted displays.
[View Project → /dev-projects/]
Skills & Technologies
Languages: C++, Java, Python, C#, SQL
XR & Graphics: Unity, VR Development, Blender, Real-Time Rendering
Computer Vision & AI: OpenCV, Machine Learning, Image Processing
Development Areas: Simulation, Interactive Systems, Tool Development
Creative Projects
In addition to technical development, I pursue structured creative challenges that explore discipline, skill acquisition, and the real-world applications of emerging technologies.
Recent projects include music transcription work and a 100-day VR performance training study. 3D manipulation and animation workflow study.
About
I am a computer science student and developer focused on immersive technologies and intelligent systems. My projects explore how virtual environments, computer vision, and interactive media can enhance learning, performance, and creative expression.
I am particularly interested in VR training simulations, graphics tools, and applications that bridge digital and physical experiences.
Contact
I am open to collaboration, internships, research opportunities, and roles related to VR, computer vision, and interactive systems.