I am a computer science student and developer focused on immersive technologies, computer vision, and interactive systems. My work centers on building software that connects digital environments with real-world behavior — particularly through virtual reality, simulation, and spatial interaction.
I am especially interested in XR applications for training, education, and creative tools, where realistic feedback and embodied interaction can enhance learning and performance. My projects often combine real-time graphics, machine perception, and intuitive interfaces to explore how emerging technologies can make complex systems more accessible and engaging.
In addition to technical development, I pursue structured creative challenges that emphasize discipline, long-term skill acquisition, and measurable progress. These experiences inform my approach to engineering problems, emphasizing experimentation, iteration, and user-centered design.
I am currently seeking opportunities to contribute to projects involving VR, computer vision, simulation, or interactive software development.
Areas of Interest
- Virtual Reality (XR) development
- Computer vision and perception systems
- Real-time graphics and simulation
- Human–computer interaction
- Interactive tools and creative software
- Technology for training and education
Technical Skills
Languages: C++, Java, Python, C#, SQL
XR & Graphics: Unity, Blender, VR Development
AI & CV: OpenCV, Machine Learning, Image Processing
Tools: Git, Visual Studio, IntelliJ, etc.