About

I am a computer science student and developer focused on immersive technologies, computer vision, and interactive systems. My work centers on building software that connects digital environments with real-world behavior — particularly through virtual reality, simulation, and spatial interaction.

I am especially interested in XR applications for training, education, and creative tools, where realistic feedback and embodied interaction can enhance learning and performance. My projects often combine real-time graphics, machine perception, and intuitive interfaces to explore how emerging technologies can make complex systems more accessible and engaging.

In addition to technical development, I pursue structured creative challenges that emphasize discipline, long-term skill acquisition, and measurable progress. These experiences inform my approach to engineering problems, emphasizing experimentation, iteration, and user-centered design.

I am currently seeking opportunities to contribute to projects involving VR, computer vision, simulation, or interactive software development.

Areas of Interest

  • Virtual Reality (XR) development
  • Computer vision and perception systems
  • Real-time graphics and simulation
  • Human–computer interaction
  • Interactive tools and creative software
  • Technology for training and education

Technical Skills

Languages: C++, Java, Python, C#, SQL
XR & Graphics: Unity, Blender, VR Development
AI & CV: OpenCV, Machine Learning, Image Processing
Tools: Git, Visual Studio, IntelliJ, etc.

Resume Link