Pipeline & Workflow Study | Stylized 3D Animation


Ongoing creative project focused on producing short, stylized 3D animations featuring dramatic table tennis scenarios inspired by video game and anime aesthetics.
The project is structured as a long-term skill development challenge, emphasizing consistent production, storytelling, and cinematic presentation using Blender and related tools. Planned content includes dynamic character performances, exaggerated physics, and visually striking environments designed for short-form platforms.
Serves as a technical exercise in animation workflow, scene composition, lighting, rendering, and efficient content creation pipelines. It also explores how narrative and motion can be conveyed effectively within highly constrained time formats.
The project will be published primarily on ArtStation, with additional distribution across short-form video platforms as production quality improves. Through this initiative, I aim to refine both artistic and technical skills relevant to real-time graphics, game development, and digital media production.
Audio & Midi Study | Music Transcription & Practice


Long-term creative project focused on music transcription, arrangement, and disciplined skill development through public documentation.
Over two consecutive years, I completed the #100DaysOfPractice challenge twice, recording and sharing daily piano sessions. In total, more than 200 practice videos were produced, alongside numerous sheet-music transcriptions and arrangements created using digital notation tools.
While live performance practice became less frequent due to increasing focus on software development and 3D work, this project evolved into a deeper exploration of written music creation — producing arrangements that can be preserved, shared, and performed indefinitely.
The project demonstrates long-term consistency, self-directed learning, and the ability to design structured personal challenges — skills that directly translate to complex technical work.
It also reflects my broader interest in digital media creation, pattern recognition, and cross-disciplinary creativity, all of which influence my approach to computer graphics, VR development, and interactive systems.
Virtual Reality Training | 100-Day Performance Case Study

Document a structured 100-day training challenge focused on skill development in virtual reality using Eleven Table Tennis, a physics-accurate VR simulation.
The project served as both a fitness initiative and a firsthand case study in the effectiveness of VR as a training tool for real-world motor skills. Daily sessions were recorded and publicly shared to maintain accountability and track measurable improvement over time.
Across the challenge, competitive ranking increased significantly, demonstrating how consistent, deliberate practice within a high-fidelity simulation environment can produce tangible performance gains.
Beyond personal fitness, the project reflects my broader interest in immersive technologies as platforms for education, rehabilitation, and skill acquisition — areas where VR has the potential to transform traditional training methods.
It also highlights long-term discipline, data tracking, and the ability to design structured self-improvement systems — qualities directly applicable to complex technical projects.